Martial Arts: Stinging Hornet Style

Stinging Hornet Style was developed by Lunars in the East and taught to their communities that live among the great trees.  Enemies using the trunks and branches as cover necessitated a style that could quickly transition from ranged to melee and back again. It is an archery style that blends the ranged abilities of the bow with close quarters combat.  Students become proficient with firing arrows at close range while engaged in melee combat.  The style also allows the archer to use both the bow and the arrow in each hand as melee weapons to attack (with arrow) and parry (with bow).  This style is popular throughout the beastmen settlements of the far East, but with the return of the Solars, their Lunar mates have passed this style to them as well.

Prerequisites:  Practitioners of the Stinging Hornet Style must possess the Ambidexterity merit.

Armor: Stinging Hornet style is compatible with light armor.

Stinging Hornet Weapons:  Stinging Hornet style uses both light and medium bows to make ranged attacks.  Bows may be constructed from any material. 


Cost: 3m; Mins: Martial Arts 3, Essence 1

Type: Supplemental

Keywords: Dual

Duration: Instant

Prerequisite Charms: None

Prone to swatting attacks, the Hornet must learn take an attack of opportunity when it is available and strike in the manner it knows best.  Angry Stinger Attack adds +2 dice to the accuracy modifier for close range attacks.  This bonus does not count as dice added through Charm use.


Cost: 5m; Mins: Martial Arts 3, Essence 1

Type: Supplemental

Keywords: Dual, Mastery

Duration: Instant

Prerequisite Charms: None

As the hornet stings it leaves the venom behind, causing the newly open wound to throb with pain. Throbbing Venom Strike adds (Strength + Dexterity) / 2 dice to the post-soak damage of a withering attack, or converts half that amount (rounded up) as dice added to the damage of a decisive attack.

Mastery: When used with a decisive attack, the full amount of dice are added to the damage of the attack.


Cost: 8m; Mins: Martial Arts 4, Essence 1

Type: Simple

Keywords: Form

Duration: One scene

Prerequisite Charms: Angry Stinger Attack

The martial artist accepts that he has been forced into melee combat, but refuses to part with his bow. Gripping the arrow by the shaft in one hand, it is treated as a light bladed weapon for the purpose of attacking only. The bow in the other hand is treated as a short staff for the purpose of parrying only. If the bow is an artifact weapon, or if it is made from a special material, then it is considered to be a short staff of the same type for use with this charm. The martial artist can now swap from melee to ranged at will during the remainder of the scene.

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