Martial Arts: Unconquerable Sea Style

This Martial Arts Style was submitted by listener Luiz F.!!

Unconquerable as the western seas, the martial artist is a whirl of motions that throw his enemies off-balance and that divert incoming attacks.  This style focuses on the motions of combat, and on redirecting attacks to other targets.

Unconquerable Sea Weapons: This style’s Charms may only be used while unarmed.  The martial artist may parry lethal damage with a stunt.

Armor: This style is compatible with light armor.


Cost: 3m; Mins: Martial Arts 3, Essence 1

Type: Counterattack

Keywords: Perilous, Terrestrial, Mastery

Duration: Instant

Prerequisite Charms: None

As a ship without a captain never reaches the short, so an incoming attack never reaches its target.  After succeeding with a parry defense, the martial artist may redirect an incoming attack to another target of his choosing, as long as the new target is at close range.  The attack roll is compared to the new target’s defense, and if it succeeds, damage is rolled as normal.

Mastery: The martial artist may redirect an attack to short range.

Terrestrial: The Exalt must have a higher initiative than the attacker to successfully redirect the attack.

Martial Arts: Jade Peacock Style

Jade Peacock Style is a martial art form that focuses on manipulation and theatrics. It is a form which puts forth an image that the martial artist is not an actual threat, making the practitioner seem too weak to even be worthy of action. Then, once the attacker has focused their attentions elsewhere, the Jade Peacock master strikes without warning and with devastating effect. Students of this form must study acting as well as dance. The signature weapon of this style, a war fan, is representative not only of the bright plumage fo the Peacock itself, but of the student, representing the broad range of talents learned through this style. 

Jade Peacock Weapons: Jade Peacock Style takes its name from the brightly-colored animal of the same name. Each student must master the war fan, a representation of the bird’s bright plumage. There are four circles of mastery to this art form: brown, teal, blue and finally gold. Each war fan is painted with these colors, indicative of a student’s mastery level. The war fan is also polished to a mirror sheen, which can be used in a series of flashing movements to blind or confuse their opponents. 

Armor: Jade Peacock Style is incompatible with armor.

Complementary Abilities: Due to the theatrical nature of this form, Performance charms can be paired quite easily.


Cost: 3m; Mins: Martial Arts 1, Essence 1

Type: Reflexive

Keywords: None

Duration: One Turn

Prerequisite Charms: None

Whipping the war fan around her body, the martial artist mimics the brilliant plumage of the Peacock, vivid colors flashing in the light in a dazzling display. 

The martial artist can make an (Appearance + Martial Arts) roll versus the target’s Guile to dazzle the target and present herself as an invalid opponent. If successful, the target takes a penalty to all attack rolls against the martial artist for (Appearance) rounds equal to the martial artist’s Essence. In addition, attacks made against her by a dazzled opponent do not incur onslaught penalties.

The martial artist can dazzle (Essence) targets. Dazzling an additional target causes one of the targets of the player’s choice to lose the dazzled condition. 

Mastery: On a successful withering attack against a dazzled target, the duration of the dazzle is extended by one round. This effect is cumulative. 

Martial Arts: Spring Yew Style

Spring Yew Style is a martial art that focuses on misdirection and potential energy held in check until an opportune moment.  Those who focus their energies into this discipline must also trim and hone their bodies into lithe muscle, which must be capable of changing direction and momentum in an instant.  This student of this style learns to appreciate the application of tension in every situation, on the field of battle, in conversation, and even in the pursuit of romance.  This style’s signature feature – the green yew staff – becomes a representation of its wielder: strong and upright, but capable of being stretched to the point where violence erupts swiftly.

Spring Yew Weapons: Spring Yew Style takes its name from the green yew staff that each practitioner carries always on his person.  Every student and master must select a fresh yew sapling each year during Ascending Earth.  After stripping it of its branches and smoothing its haft, the martial artist is bonded to the flexible wooden shaft throughout the course of the year.  Those who have mastered this style have learned to quickly plant their staves into the ground and then use them to catapult their bodies toward their foes.  They also use the supple wood to make punishing deflective counterattacks.

Armor: Spring Yew Style is compatible with light armor, but most practitioners choose to go without in order to preserve flexibility.

Complementary Abilities: Due to the athletic nature of this Martial Art, and the flexibility required for some of its most ambitious feats, Athletics and its associated Charms can be paired quite spectacularly with this style.


Cost: 3m; Mins: Martial Arts 2, Essence 1

Type: Supplemental

Keywords: Mastery, Dual

Duration: Instant

Prerequisite Charms: None

Planting one tip of his green yew staff on the ground or floor, the martial artist quickly shifts his weight to lean on the wood, allowing it to bend toward his opponent.  Then, tilting the shaft back and allowing the tip to strike out with the pent-up force, he surprises his opponent with a stinging strike.​

This Charm supplements either a withering or decisive attack, giving it all the benefits of a surprise attack.  This Charm may only be used once per scene on each opponent.

Mastery: On a successful decisive attack, this Charm also levies an additional -1 wound penalty on the target for the rest of the scene.  This is due to the incredible stinging pain of getting unexpectedly struck with a green branch.  Only one such additional penalty may be levied on a single opponent.

Martial Arts: Stinging Hornet Style

Stinging Hornet Style was developed by Lunars in the East and taught to their communities that live among the great trees.  Enemies using the trunks and branches as cover necessitated a style that could quickly transition from ranged to melee and back again. It is an archery style that blends the ranged abilities of the bow with close quarters combat.  Students become proficient with firing arrows at close range while engaged in melee combat.  The style also allows the archer to use both the bow and the arrow in each hand as melee weapons to attack (with arrow) and parry (with bow).  This style is popular throughout the beastmen settlements of the far East, but with the return of the Solars, their Lunar mates have passed this style to them as well.

Prerequisites:  Practitioners of the Stinging Hornet Style must possess the Ambidexterity merit.

Armor: Stinging Hornet style is compatible with light armor.

Stinging Hornet Weapons:  Stinging Hornet style uses both light and medium bows to make ranged attacks.  Bows may be constructed from any material. 


Cost: 3m; Mins: Martial Arts 3, Essence 1

Type: Supplemental

Keywords: Dual

Duration: Instant

Prerequisite Charms: None

Prone to swatting attacks, the Hornet must learn take an attack of opportunity when it is available and strike in the manner it knows best.  Angry Stinger Attack adds +2 dice to the accuracy modifier for close range attacks.  This bonus does not count as dice added through Charm use.


Cost: 5m; Mins: Martial Arts 3, Essence 1

Type: Supplemental

Keywords: Dual, Mastery

Duration: Instant

Prerequisite Charms: None

As the hornet stings it leaves the venom behind, causing the newly open wound to throb with pain. Throbbing Venom Strike adds (Strength + Dexterity) / 2 dice to the post-soak damage of a withering attack, or converts half that amount (rounded up) as dice added to the damage of a decisive attack.

Mastery: When used with a decisive attack, the full amount of dice are added to the damage of the attack.


Cost: 8m; Mins: Martial Arts 4, Essence 1

Type: Simple

Keywords: Form

Duration: One scene

Prerequisite Charms: Angry Stinger Attack

The martial artist accepts that he has been forced into melee combat, but refuses to part with his bow. Gripping the arrow by the shaft in one hand, it is treated as a light bladed weapon for the purpose of attacking only. The bow in the other hand is treated as a short staff for the purpose of parrying only. If the bow is an artifact weapon, or if it is made from a special material, then it is considered to be a short staff of the same type for use with this charm. The martial artist can now swap from melee to ranged at will during the remainder of the scene.